FRANK F. WRIGHT III
Level Designer
Playgrounds
A Collaborative Game Project & Level
LEVEL OVERVIEW
Project Overview
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Project was a collaborative creation among friends (and previous classmates), starting from the ground up. We met for many, many months deliberating and designing the idea of our game- including everything from game design, narrative, and to even spending countless hours and days debating what it meant to use imagination as a game mechanic.
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As a small team we each had many responsibilities and you can see my contributions in the details section.
Tools
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Unreal Engine 4.19-4.26
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Maya & Blender
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Engine plugins (From Marketplace): Blockout Tools
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Photoshop
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Materials: Whiteboard (Physical and Electronic version), Grid paper, drawing pencils
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Source Control: GitHub, Trello, Click-up, Google Drive
Details
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Team Size: 4
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Contributions: Level design (Main role), Game Design, Environment/World Building, Create Foliage spawn system, Character and controller, game systems, tools, UI, networking, game modes, etc.), 3D Modeling & Lighting
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Gameplay: Third Person Fantasy Shooter (Online Multiplayer)
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Project type: Game w/ Playable Blockmesh
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Focus: Creating a fully playable game (All the way from main menu navigation to ending game matches).
Location/Setting
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This arena exists in a metropolis that has a mountainous geography surrounding the area.
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Inspired heavily by Aspen, Colorado and large cities such as Dallas and New York City. (Goal was to build a larger city that was established in a mountainous region)
Major Goals
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Create Arena brawler inspired gameplay (i.e. Super Smash Bros., Brawlhalla, & Overwatch), with our desired unique fantasy weapons
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Create an Interactive rich level/ environment based on concepts and direction from our Art lead.
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Process feedback from team members and share my perspectives from a level designer lens (design as a whole as well).
Development Process
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Click here! to see information about my development process.
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This includes detailed information about pre-production, Top-down maps, screenshots from production which includes blocking out at different stages of development, and videos!